
Chris Dille
Typical mobile game with a quick start, too many bottlenecks past the first sprint, and pervasive microtransactions to bleed your wallet past that. I upgraded my warehouse several times because it's one of the worst limitations, only to have the regular upgrade not increase the slots like it said it should. Pointless. At least it has a neat aesthetic... but then again, if you're looking for a Frostpunk experience, just play Frostpunk. Your money will be better spent.
42 people found this review helpful
We are sorry we failed to impress you. We will try harder next time. Until then, we hope you give us another chance and keep playing our game, because we must game on!

EB Snowdon
New game category, pay to survive. Really pushes some of the typical game pain points to the extreme. Inventory space is tiny. The number of things you need keeps growing for approvals, expeditions, and more. Expanding the warehouse takes special items found in the store for real money, but pretty much never show up in the random junk in player trades. Inventory management can be an okay game mechanic if you don't always have to buy it, but even then, it tends to drag the fun out of everything.

Low Ick
Fun for a bit, but the limit of a single factory and the daily destruction of your city means that wrenches are the bottleneck. Eventually, it takes 3 or 4 wrenches per structure and 6 structures at a time, meaning 24+ wrenches per day. With the citizen request yielding 1 wrench per 10 missions, that's 250 missions per day, which makes the game unplayable.
9 people found this review helpful
We are sorry we failed to impress you. We will try harder next time. Until then, we hope you give us another chance and keep playing our game, because we must game on!