19 new or modified in-game items, Ranked Season 3 champion bans, a whole new Wild Pass, automated highlights, gold and system modifications, matching enhancements... and, of course, the Rogue Sentinel himself, Akshan, are all included in Patch 2.4.
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So! You're curious as to how Akshan saved the planet...
The long-awaited Patch 2.4 has arrived, and it's a huge one. The Sentinels of Light event is coming to a close, and before our heroes face off against the final boss for the last time, we've got a HUGE in-game update coming your way. Ranked Season 3 includes upgrades to the Ranked experience (including the removal of promotion series and champion bans), a brand new Wild Pass with the adventurous Hexplorer Teemo, automated highlights, gold, and system adjustments are all included in Patch 2.4. and, of course, Akshan, the Rogue Sentinel.
JULY 29 HOTFIX
AKSHAN
(Ult) Comeuppance
Fixed a bug where Akshan could cast Comeuppance twice before it went on cooldown.
NEW
NEW CHAMPION
AKSHAN, THE ROGUE SENTINEL
Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra’s many scoundrels while living by his own moral code: “Don’t be an ass.”
Akshan will be released on July 28 at 00:01 UTC.
NEW FEATURES
RANKED SEASON 3
Ranked Season 3 is here and brings a whole host of updates! If you reach Gold (and win 10 games) this season, Glorious Lulu will be added to your collection! Friendly reminder that there will be a few display issues during the season’s start. If you just want to play when things have settled down, we recommend waiting one day after the season has begun to play Ranked.
Ranked Season 3 began on July 26 at 15:00 PDT.
BANS
Bans are coming to Ranked! The last three players on both teams simultaneously ban one champion each. We hope starting with three bans will offer more meaningful, competitive, and healthy drafting experiences for players without negatively impacting champion diversity in the game. Our long-term goal is to increase the ban slots to five per team. We will monitor the performance of three bans closely as we plan for five bans in a future patch.
Bans will be available in Ranked on July 29 at 06:00 UTC.
PROMOTION MATCHES REMOVED
As mentioned in our 2.4 Ranked Updates, we will be removing Promotion Matches from Ranked play. We believe the interruption to Wild Rift’s ranking experience caused by Promotion Matches currently outweighs the benefits they were meant to provide. Instead of transitioning to a Promotion Match after winning the last match of their current rank, players will immediately move up into the next rank. We will continue to monitor Ranked after their removal to confirm.
Promotion Matches will be removed on July 27 00:01 UTC.
WILD PASS S2
The Wild Pass returns for its second outing! We’ve made a few upgrades from the previous version:
Overall, we’re increasing the amount of Blue Motes, Poro Coins and Poro Energy you get from purchasing the pass. For example, this time around, you can earn enough Blue Motes for a full champion.
We’re increasing the amount of free rewards you’ll get while leveling up.
We’re enabling you to gift the pass to other players on your friends list.
And despite these buffs, the price isn’t changing.
From now on, the Wild Pass will be a permanent feature in the game, with no more downtime between each new pass. So get out there and Hexplore the Rift with Teemo!
Wild Pass S2 will be available on July 30 at 00:01 UTC.
HIGHLIGHTS
Highlights are coming in Patch 2.4! If you turn on Highlights recording in your settings, we’ll record your best moments—from multi-kills to dragon steals. These will record your screen as you play, so it will capture your inputs in the high moments as well. You can review and save them to your phone on the end-of-game stats screen. Turning on Highlights Recording may impact your battery usage and performance.
Highlights will be available on July 27 at 00:01 UTC.
SPECTATOR AND REPLAY
We’ve added some new ways to spectate matches or replay your own! You can now toggle between Fog of War for the red and/or blue side to understand both teams' vision on the map. In addition, we’ve created a new HUD that allows for better viewing of teamfights as they are happening. There is now a teamfight HUD, as well as a minimalistic “no HUD” point of view that can be accessed in spectator mode.
The new spectator and replay features will be available on July 27 at 00:01 UTC.
END-OF-GAME SCREEN
We’re adding progression systems to the end-of-game screen so players can have a better understanding of their progress after each game, and know when they have rewards to claim! For 2.4, we’ll be featuring progress towards Wild Pass, daily, and challenge missions. We’re planning on adding more systems to this page over time, like event progression.
The updated EoG screen will be available on July 27 at 00:01 UTC.
SHARE SCREEN
We’ve added the ability to share your Wild Rift achievements to your phone’s OS share drawer for easier access to all your favorite apps and social networks. Tapping the icon will open up the OS share drawer from which you can select any app that you want to post to!
The share screen update will be available on July 27.
IN-APP PATCH NOTES
You can now access Wild Rift’s patch notes via a button in the app! Head to the top left of the home screen to get access to all the recent patch notes on the Wild Rift website.
LANGUAGE SUPPORT
Added in-game text localization support for Simplified Chinese (Malaysia).
SKINS
Releasing July 28 @ 00:01 UTC:
Sentinel Irelia
Sentinel Riven
Sentinel Vayne
Battle Academia Akshan
Ruined Draven
Ruined Miss Fortune
Ruined Shyvana
Releasing July 30 at 00:01 UTC:
Hexplorer Teemo
ACCESSORIES
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!
Baubles: Condolences, Crown of Mourns, Fistbump, Heads Will Roll, Light in the Darkness, Non-Stick, Raw or Roasted, Spill That Tea, Stay Cool
Icons: Battle of Baron, Detective Pengu, Hexcellent!, Hungry Hungry Poro, I Can Feel the Power!, Pengu Power, Poro Charmer, Redhead Redemption, The Way of the Snax
Icon Borders: Autumnal Nimbus, Knight's Gallantry, Steadfast Dedication, Teamwork Dreamwork
Emotes: Choncc Chortle, Hurt Feelings, I'm Not Crying, Magnifique!, NOT FAIR, Nyeah Nyeah!, Pengu Present!, Retreat!, Success!, Super Shisa, Thumb for the Memories, Welcome Welcome!
Recalls: The Mist
All accessories will be released throughout the patch.
EVENTS
SENTINELS OF LIGHT
The Black Mist creeps ever closer, consuming Runeterra even as the Sentinels’ ranks grow. In their search for allies, Senna and Lucian encounter a lost Sentinel of the past. Is this reckless rogue’s light enough to turn the tide? Join the Sentinels in their final battle, and stand as one against Ruination!
The Sentinels of Light event continues July 28 at 00:01 UTC. For more information about the event,click here.
CHAMPION CHANGES
AMUMU
We can’t cure his curse, but we can rid him of a pesky bug.
(3) Tantrum
[BUGFIX]: Passive now correctly works against abilities that deal multiple instances of physical damage instead of just once per such ability
ASHE
Ashe has been slightly underperforming, so we are looking to give her some quality-of-life buffs that strengthen her identity as a utility marksman.
(3) Hawkshot
Enemy reveal duration: 3s → 5s
(Ult) Enchanted Crystal Arrow
Manual turn speed: 38°/s → 45°/s
FIZZ
Fizz made a large splash with our jungle changes, but is still lacking when it comes to getting lane priority, particularly in skilled play. Additionally, his (2) Rending Wave feels underwhelming, so we want to improve it. Furthermore, there are some interactions skilled Fizz players are able to capitalize on in PC, but these weren’t implemented properly in Wild Rift, so we’re rectifying this too. Due to the large amount of changes coming for the Tidal Trickster, we’ll be extra vigilant in following up on how his performance is affected.
(2) Rending Wave
[NEW] Now applies its initial bonus magic damage from the first attack in a 175 radius splash area around the target hit and applies Seastone Trident (P) to targets hit by this splash
(3) Playful / Trickster
[NEW] Protobelt now buffers during Playful instead of cancelling it
[NEW] Protobelt no longer cancels Trickster’s fall down splash if Fizz did not re-cast Trickster
GRAVES
Graves isn’t under-performing in terms of win rate, but a lot of his power lies in his early base stats which we believe makes him less satisfying to play. We’re shifting around some of his power to give him more oomph on the more explosive parts of his kit so that good play around his abilities is better rewarded. We also hope to give him better build options by dramatically increasing the value that AD and armor pen have for his burst spell, (1) End of the Line.
Base Stats
Base HP: 650 → 610
Base AD: 70 → 64
AD / Level: 3.6 → 4.55
(1) End of the Line
Cooldown: 12/11/10/9s → 11/10/9/8s
Powder Shell Bonus AD ratio: 40% → 70%
Powder Explosion Base Damage: 85/125/165/205 → 80/130/180/230
Power Explosion Bonus AD Ratio: 100% at all ranks → 70/100/130/160% based on rank
(3) Quickdraw
Armor per stack of True Grit: 4/8/12/16 → 6/10/14/18
KATARINA
We are updating the Grievous Wounds (healing reduction) system to have different levels of severity, so some champions that apply it through abilities have been adjusted.
(Ult) Death Lotus
Applies 50% Grievous Wounds → Applies 60% Grievous Wounds
LUCIAN
Lucian is quickly tearing up the Rift. These changes to his core stats will make Lucian a bit less oppressive and level the playing field for his foes.
Base Stats
Base HP: 610 → 570
Base Armor: 40 → 35
Base MR: 34 → 30
MR per level: 1.2 → 0.8
Base mana regen: 18 → 15
Movement Speed: 340 → 335
RENGAR
We’re exterminating the bugs that have been plaguing knifekitty since release. This will affect his power, particularly skilled Rengar players, so we will be keeping an eye out in upcoming patches to see if we need to adjust him.
(Passive) Unseen Predator
[BUGFIX] Attacking an enemy in melee range while in brush with 0 Ferocity now grants 1 Ferocity
(2) Battle Roar
[BUGFIX] Casting Battle Roar after Empowered Battle Roar will correctly heal Rengar
VARUS
We are updating the Grievous Wounds (healing reduction) system to have different levels of severity, so some champions that apply it through abilities have been adjusted.
(3) Hail of Arrows
Applies 50% Grievous Wounds → Applies 40% Grievous Wounds
ZIGGS
Ziggs is still taking down towers a bit too quickly. While this is part of his identity, it has been extra destructive at higher levels of play, so we’re turning down his damage just a tad.
(2) Satchel Charge
Tower execution threshold: 20/25/30/35% → 15/20/25/30%
ARAM
All Random All Mid (ARAM) is back! We’ve continued to iterate and balance the game mode, as well as add some small features and polish. We’ll have some news soon about the future of ARAM.
Cannon minions can now detect traps.
ARAM returns as a Featured Game Mode from Aug 11 to Sept 9.
GAMEPLAY CHANGES
NEW ITEMS
CRYSTALLINE REFLECTOR
The long awaited AP/Armor item debuting in Wild Rift is here! Consider this the AP version of Thornmail. We hope Mages find this snazzy reflector to their liking when playing against fed physical carries.
Total Cost: 2900g
Builds from Seeker’s Armguard (1200g) + Fiendish Codex (1000g) + 700g
60 AP
45 Armor
15 Ability Haste
PASSIVE – Mirrored Force: Ability casts grant a mirror shard (up to 3) that each block 10 +5% AP physical Damage from an enemy champion and deal 20 + 10% AP magic damage to them.
ESSENCE REAVER
Essence Reaver is a new core item for mana-hungry crit users that are looking to deal damage beyond just critical hits, but with their abilities too.
Total Cost: 3100g
Builds from Caudfield’s Warhammer (1200g) + Cloak of Agility (1000g) + 900g
40 AD
25% Critical Rate
25 Ability Haste
UNIQUE – Essence Flare: Damaging active abilities and empowered attacks deal 10 bonus physical damage +70% Critical Rate. The same ability can only trigger this effect once per unique target per cast.
UNIQUE – Mana Siphon: Attacks restore 2% missing mana on-hit
NAVORI QUICKBLADES
Similar to Essence Reaver, Navori Quickblades is aimed at helping crit users pump out more damage with abilities, but leans even more into the spammability front. Watch out for Tryndamere and Master Yi!
Total Cost: 3100g
Builds from Caulfield's Warhammer (1200g) + Cloak of Agility (1000g) + 900g
45 AD
25% Critical Rate
15 Ability Haste
PASSIVE – Deft Strikes: Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown.
PROPHET’S PENDANT
Since we’re changing Oblivion Orb to be more focused as a Grievous Wounds item, we’re introducing a new tier 2 magic penetration item to take its place. Behold, the Prophet's Pendant: they say those who wear it foresee the end of all things.
Total Cost: 1250g
Amplifying Tome (500g) + 750g
125 Health
25 Ability Power
PASSIVE – Doomsayer: +15 Magic Penetration
SEEKER’S ARMGUARD
Total Cost: 1200g
Upgrades from Cloth Armor (500g) + 700g
30 Armor
25 AP
SERYLDA’S GRUDGE
For players who don’t care for Grevious Wounds and prefer to focus on utility, we’re bringing Serylda's Grudge from League PC. This item is especially handy for fighting fast-moving enemies.
Total Cost: 3000g
Builds from + Caulfield's Warhammer (1200g) + Last Whisper (1300g) + 500g
40 AD
15 Ability Haste
30% Armor Penetration
UNIQUE – Bitter Cold: Dealing ability damage slows affected units by 30% for 1 second.
STAFF OF FLOWING WATER
We didn't forget about supports this patch either! To round out our enchanters’ item choices, we’re taking Staff of Flowing Water from League PC. Now, supports can optimize their builds when they have AP-heavy teammates.
Total Cost: 2500g
Builds from Fiendish Codex (1000g) + Lost Chapter (1050g) + 450g
350 Mana
65 AP
20 Ability Haste
PASSIVE – Rapids: Healing or shielding an ally grants you and them 20 Ability Haste speed and 20 − 40 (based on target's level) ability power for 4 seconds.
STORMRAZOR
Stormrazor is also coming from League PC to round out our energized item system and offer a splash of utility for players who like to buy other energized items.
Total Cost: 2900g
Builds from Cloak of Agility (1000g) + Kircheis Shard (900g) + 1000g
25 AD
25% Critical Rate
20% Attack Speed
PASSIVE – Energized: Moving and Attacking will generate an Energized Attack.
PASSIVE – Paralyze: Your Energized Attack gains 50-120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds
SOLARI CHARGEBLADE
It's not Leona's sword, but it's nothing to scoff at either. Solari Chargeblade is another Wild Rift debut item that we hope can open up different crit builds. It will help users gain a large amount of conditional Critical Rate to create synergy windows with other items they buy.
Total Cost: 3000g
Builds from Stinger (1200g) + Cloak of Agility (1000g) + 800g
30% Attack Speed
25% Critical Rate
25 Ability Haste
UNIQUE – Sunburst: Using an ability gathers Radiance (max 3 charges) which grants 25% Critical Rate for up to 10 seconds. Attacks that critically strike expend a charge of Radiance to deal 26-40 bonus True Damage on-hit, increasing up to 150% on low health targets. Each unique ability may only store a charge once every 2s.
Max True Damage: 65-100 when target is <= 35% Health
WIT’S END
We’re also bringing over Wit's End to help round out the anti-magic item set for physical damage dealers.
Total Cost: 2700g
Recurve Bow (900g) + Negatron Cloak (900g) + 900g
50 Magic Resist
45% Attack Speed
PASSIVE – At Wit's End: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for (Melee:100% / Ranged: 33%) of this effect's post-mitigation damage.
ITEM ADJUSTMENTS
We’re adjusting all Grievous Wounds effects on items to match League PC and increase the gameplay around them.
BLOODTHIRSTER
In the vein of increasing crit item build diversity, we’re also changing Bloodthirster to match its League PC counterpart to be a crit item.
Total Cost: 3400g → 3200g
Builds from Cloak of Agility (1000g) + Vampiric Scepter (1200g) + 1000g
65 AD → 40 AD
[NEW] 25% Critical Rate
BRAMBLE VEST
Passive changed
Thorns: Upon being hit by a basic attack, reflects 3 (+8% bonus armor) magic damage, while also inflicting 50% Grievous Wounds on the attacker for 3 seconds. → Thorns: Upon being hit by a basic attack, reflects 3 (+8% bonus armor) magic damage, while also inflicting 40% Grievous Wounds on the attacker for 3 seconds.
EXECUTIONER’S CALLING
Passive changed
Executioner’s Calling: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds. → Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
INFINITY ORB
Build path updated: Oblivion Orb replaced with Prophet’s Pendant
Total gold cost unchanged
MORELLONOMICON
Total Cost: 3000g
Builds from Oblivion Orb (1000g) + Prophet’s Pendant (1250g) + 750g
Passive changed
Cursed: Dealing magic damage to an enemy champion inflicts them with 50% Grievous Wounds for 3 seconds. → Cursed: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.
MORTAL REMINDER
Passive changed
Executioner’s Calling: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds. → Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.
OBLIVION ORB
Total Cost: 1000g
Builds from Amplifying Tome (500g) + 500g
40 AP
Cursed: Dealing magic damage inflicts 40% Grievous Wounds to champions for 3 seconds.
[REMOVED] Death Touch
THORNMAIL
Passive changed
Thorns: Upon being hit by a basic attack on-hit, reflects 25 (+ 10% bonus armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Immobilizing an enemy champion inflicts them with 50% Grievous Wounds for 3 seconds. → Thorns: Upon being hit by a basic attack on-hit, reflects 25 (+10% bonus armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Immobilizing an enemy champion inflicts them with 60% Grievous Wounds for 3 seconds.
REMOVED ITEMS
FROZEN MALLET
Frozen Mallet had a lot of use case overlap with Iceborn Gauntlet, without offering much gameplay. We are removing the item to sharpen the identity of our existing item roster.
RUNES
RESOLVE: GRASP OF THE UNDYING
Top lane is dominated by Grasp of the Undying so we are bringing down its damage slightly
Magic Damage: 4% → 3% of your maximum health
SYSTEMATIC
An early surrender period at 5 minutes requiring all 5 players to vote “yes" has been added
Cooldowns for ultimates, summoner spells, and items can now be pinged from the scoreboard
Death Recap will now show the source of damage that killed you
The time allowance between quadra and pentakills has been increased
We've updated the display for the minion gold penalty when Smite is equipped
Health bars now have an added effect that better displays when an ability consumes your health or heals you
RIFT HERALD
The early game meta is too dragon-centric, and we found that Rift Herald was de-spawning more frequently than being taken. We are making changes to its spawn time to increase its influence on early game strategic choices.
Initial spawn time: 360s → 240s
IGNITE
We're updating Ignite to match the changes to Grievous Wounds.
[NEW] Now applies 60% Grievous Wounds
PASSIVE GOLD
After evaluating our previous changes to passive gold, we are tuning it again so it’s more constant throughout the game, but still accomplishes our original goal of decreasing the frequency players reach full build long before a game ends. Additionally, we’re adding a new mechanic to the passive gold system that will help the lowest gold teammate gain additional gold. We expect this to reduce a bit of snowballing, but also help support players realize their item fantasy more often!
Gold gained per second: 4g to 3g after 8 minutes → 3.5g for the entire match
[NEW] Graceful Charity: Starting from 5 minutes, the teammate with the lowest gold amount will receive an additional 1g per second
KILLS, ASSISTS, AND BOUNTIES GOLD
We are re-tuning how bounty gold is distributed. We are also adjusting its numbers to increase the chance of comebacks, but concentrating more gold from takedowns into a single player’s hands instead of assisters. We hope these changes improve players' personal ability to affect the outcome of a game rather than having to rely as much on their team to use shared gold wisely.
SETTINGS FEATURES
CONTROLS
[NEW] Targeting Priority - Closest
We’ve re-added this setting with a few tweaks so that it only applies to champions. Choosing this setting will make tapping an ability target the closest champion within range.
[NEW] Target Lock Filtering
This new setting makes target-lock selection ignore minions and towers. Players no longer have to worry about accidentally switching targets from enemy champions to minions or towers mid-fight.
Tap Targeting system Upgrade
When tapping an ability during a dash, the ability will now try to search for targets centering from the destination point of the dash as opposed to mid-dash.
Tuning Changes
We’ve decreased the likelihood that a lifting off of the screen will result in an extra input read and alter the original intent of the player.
Ultimates now only target champions when tap-casted. This is intended to reduce misfires where the player misjudges the range and the spell ends up firing towards a random minion.
Exceptions: Corki and Xayah. Corki because his ultimate is a low cooldown spell commonly used for farming, and Xayah because the reactive untargetability is a big portion of the spell.
PLAYER BEHAVIOR
AFK ADJUSTMENTS
Initial AFK punishments for certain modes such as Co-Op vs AI have been made more lenient, since AFK behavior in these modes are less impactful to teammates. Repeat or frequent AFK punishments will still be treated normally.
When a player AFKs, their lost Ranked Fortitude points are distributed to non-premade allies. This amount is being increased from 10 to 20.
PERMABAN MARK
Accounts that have been permabanned will now display a permaban mark on their profile and friends list name card
REPORTING
The Report screen now has a higher character count limit, allowing players to be more detailed in their reports.
EXTRA BITS
Ranked borders will no longer be displayed in non-ranked queues
Visual touch feedback has been added for Android phones
Improved the experience for players with weak network conditions
Improved and optimized champion and skin 3D model performance and enabled more graphics settings
Announcement voiceover can now be disabled through the in-game Settings menu
Once a day, you can reroll the offerings in the Poro Store. You can also Pin any items to to prevent them from rerolled.
FREE-TO-PLAY CHAMPION ROTATION
July 29 - Aug 4: Amumu, Braum, Draven, Kennen, Orianna, Rakan, Singed, Xayah, Xin Zhao, Ziggs
Aug 5 - Aug 11: Corki, Diana, Irelia, Lulu, Rakan, Rammus, Rengar, Teemo, Varus, Zed
Source: Wild Rift Patch Notes 2.4 (leagueoflegends.com)
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